Final Fantasy VII Remake Will Be Episodic And Feature A Dynamic ATB Combat System

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During the Sony PSX 2015 event a new trailer for Final Fantasy VII Remake was revealed, creating quite the stir in the process. In this new footage there was quite a bit of information to digest. The members of Avalanche (Barret, Biggs, Wedge and Jesse) and Cloud Strife speak during the  trailer, giving a glimpse into the current state of the voice acting and how these characters will sound. The graphical fidelity of the footage definitely matches what was seen in the announcement trailer for this work in progress title. Some of the video shows the player as Cloud running through the streets and Mako reactor facilities of Midgar. However, the bigger reveal shows some of the battle sequences, which looks feature a real-time combat system accompanied with a small window of options and character status window. This display of action RPG game play has provoked many reactions from fans of the Final Fantasy franchise, with some embracing this new system and others longing for the familiar Active Time Battle system. Despite first perceptions, this trailer technically does feature the ATB system, but it is presented in a more dynamic way and does not telegraph itself particularly well.

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Cloud Strife takes a swing at one of the Shinra troops.

The characters have received a heavy graphical overhaul and some have been heavily redesigned. Barret specifically has seen many revisions in terms of his build and his outfit. It is nice to also see more attention given to Biggs, Wedge and Jesse of Avalanche. The environmental design of the Mako reactor and the streets of Midgar have seen some design changes, but still maintain a similar unsaturated steampunk aesthetic like its original counterpart.

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Cloud and Barret traversing the innards of the Shinra Mako reactor.

There are a few other interesting aspects of the trailer, but the visuals action oriented nature of the overall game play is what caught the most attention during its PSX presentation. After the presentation, Square-Enix issued a press release announcing that Final Fantasy VII Remake will not be presented as one game. It will be released in an episodic format and there were no details explaining how this would affect the game’s release and/or development initially. This revelation has worried critics and fans alike with speculation germinating from this known distribution method.

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Cloud crouches to squeeze through a hole in the wall.

In an interview with Dengeki Online, Square-Enix’s Yoshinori Kitase (Producer) and director Tetsuya Nomura (Director) both addressed the reason for breaking  up the remake into multiple parts. They stated that the scope of the game is ambitious and is more densely packed, which cannot be done with just one release.

The idea that a remake of Final Fantasy VII would not fit into a single release was there from the very beginning. We still can’t share more information about its multiple parts, but please look forward to future announcements…

…As you can see in the trailer, we showed Sector 1 and Sector 8, but in those areas alone, I think you can see a lot of density. When you’re remaking the entirety of the original version in that quality, it’s not possible to fit it all in one release.  ~Yoshinori Kitase (Producer, Square-Enix)

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Cloud looking forward after jumping off of the train at the reactor.

If we dedicated our time to a single release, parts of it would become condensed. We’d have to cut some parts, and additional parts would come in few, so rather than remake the game as a full volume, we decided to do multiple parts.  ~Tetsuya Nomura (Director, Square-Enix)

Even with this explanation, this announcement has been met with a mixed and heavily polarizing reception. It is far too soon to tell how this will affect the final release of Final Fantasy VII Remake. Nonetheless, many are concerned that this design choice may bode ill for this highly anticipated game.

 

For those who have yet to see the latest Final Fantasy VII Remake (PS4) game play trailer, here it is:

 

Thoughts From Rivera:

So far, I think the game looks impressive with the character redesigns offering some familiarity while making aesthetic improvements. It is also really interesting to see Cloud interacting with obstacles in the environment when trying to traverse it. The thing that has me the most intrigued is the combat system because of how fast paced it appears. It is hard to tell how much of it is action and how much of it is strategic – you can only discern so much from a few seconds of combat over which you have absolutely no agency. The whole episodic nature of the game’s eventual distribution is the only aspect of Final Fantasy VII Remake that sounds troubling to me. How is this game going be handled in a physical retail capacity? Will it simply be an digital download only release? There is still a bit of ambiguity surrounding this title and I hope that it becomes more clear in the coming months.

 

 

What do you think of these new FFVII Remake details? Let us know!