This past Thursday (December 11, 2014), John Romero made a post on Twitter about this day marking the 21 year anniversary of the seminal release of Doom. This was the first person shooter that not only solidified the genre, but also permeated the industry and influenced it for the years to come. The impact that this game had and its commercial success is nigh impossible for anyone to deny, even today.
Romero’s post also linked to a zipped folder on a file sharing website that contains a collection of previously unseen development art that never made it into the final release of Doom. For those who fancy themselves to be video game historians in a certain capacity, this may not be such a surprise from the outset. Doom underwent many changes and even led to one of the core ID Software team members (Tom Hall) leaving due to the game’s dark nature and graphic violence.
Doom went from being a story driven squad based first person with an interesting “helmet HUD” system to being what it is now. That, of course, is of no discredit to this milestone in video game history. With that, a few images show further evidence of the existence of different looking weapons, enemies, environment textures, sprite animations and other such development artworks.
However, the majority of this art never even made it into any of the prototypes of Doom. It is very possible to see, if you are familiar with this subject, how these images fall into the creative through line of progression of this historic game’s development cycle. At long last, avid gamers and fans can get an even closer look into the fascinating history of this title and the history of one of the industry’s most storied development companies.
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