Proto Watch: Beyond Zero Tolerance [GEN]

In this Proto Watch Jon fights to survive in the alpha build of Beyond Zero Tolerance for the Sega Genesis.This is a prototype that does a great deal of interesting things, a console exclusive first person shooter that punches above its weight. Check it out!

 

 

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Proto Watch: Diablo (GB)

In this episode of Proto Watch, I discover the pre alpha tech demo for Diablo for the Nintendo Game. It is amazing that this prototype exists alone. Though it doesn’t have any game play, it is still an interesting artifact in gaming history.

 

 

As always, thanks for watching! If you enjoyed our video, please rate and subscribe for more quick looks and other video features. Check out our main site for videos, podcasts, written features and more! Look us up at:

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If you have and comments, suggestions or criticisms be sure to drop us a line at:

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Proto Watch: X / SNESGlider (SNES)

In this edition of Proto Watch Jon takes a look at the pre-Super FX 3D tank combat game X (also referred to as SNESGlider). This proof of concept demo was made by Argonaut Software and shown to the heads of Nintendo in Japan back in 1991. The response was so tremendous that Nintendo allocated time and money to Argonaut to create the Super FX chip to facilitate the rendering 3D flat shaded polygonal graphics that was used to power Star Fox, Stunt Race FX, Vortex and the other 3D SNES games for the system. Without this prototype Star Fox would not have existed.

 

 

As always, thanks for watching! If you enjoyed our video, please rate and subscribe for more quick looks and other video features. Check out our main site for videos, podcasts, written features and more! Look us up at:

http://www.thesolidstategamer.wordpress.com

If you have and comments, suggestions or criticisms be sure to drop us a line at:

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Proto Watch: Resident Evil [8-4-1995 Alpha] (PS)

Welcome to a brand new Solid State Gamer original video series called Solid State Gamer Proto Watch. In this series, Jon Rivera (Lead Reviewer, Host of the Romcast, Solid State Gamer) plays through video game prototypes and reveals how these builds play similarly or differently from their commercial release counterparts. In this first installment of SSG Proto Watch Jon takes an in depth look at the Aug 4, 1995 prototype of Resident Evil for the Sony Playstation. The initial ingredients of the resurrected survival horror formula are there, but there also exist differences and features that do not appear in final version. Check it out and see this prototype in motion!

 

 

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